The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Research and plan the design process
|
|
Select a project planning methodology Completed |
Evidence:
|
Identify design practices and design considerations in collaboration with other team members Completed |
Evidence:
|
State the stages of the design process using project brief and documents Completed |
Evidence:
|
Identify team roles that relate to level creation and design Completed |
Evidence:
|
Plan and implement a design process using timemanagement principles Completed |
Evidence:
|
Conceptualise a 3-D environment design in collaboration with team
|
|
Identify key level specifications and purpose for the 3-D environment Completed |
Evidence:
|
Gather and analyse reference materials in collaboration to help with visualisation of 3-D environment, including environment profiles, game genre, game design and game-play elements Completed |
Evidence:
|
Catalogue required objects of the level environment Completed |
Evidence:
|
Identify appropriate 3-D modelling and animation software and painting, shading and texturing software that can be used to create the 3-D environment Completed |
Evidence:
|
Document design decisions that are made before and during the design conceptualisation Completed |
Evidence:
|
Produce concept art of the designed environment Completed |
Evidence:
|
Present the conceptualised environment to peers
|
|
Present the conceptualised environment to peers and receive feedback Completed |
Evidence:
|
State how the design decisions have met the requirements for game-play elements Completed |
Evidence:
|
Justify why certain design decisions were made Completed |
Evidence:
|
Accept peer feedback Completed |
Evidence:
|
Refine the design
|
|
Implement quality assurance principles Completed |
Evidence:
|
Incorporate user feedback to modify the design Completed |
Evidence:
|
Finalise the design decision documents in readiness for creating the 3-D environment Completed |
Evidence:
|